Traditionally it was our goal to get to lategame (Hell Baalruns) as fast as possible. Who would want to watch like that for 3,5 hours?Ĩ seperate videos would be another nice solution. Would the final Video look similar to the Left 4 Dead Multiplayer-Run? Like 2x4 800圆00 Videos combined to a total resolution of 3200x1200 with everyones sound playing at once? Or maybe a 3x3 field of videos with 1 free spot (2400x1800). Diablo2 crashes from time to time for no reason and we have like 28+ hours of combined gameplay. How bad are for exampe small third-party-audio-influxes like a windows warning-beep? Would something like that autio-reject our run?Īnother bad thing that could happen is a game crash. The recordings would be 8 800圆00 videos in a pretty high quality with only ingame sound so we would communicate using USB headsets or sth else in order not to spoil the recording. IIRC the rule was everyone has to be on someones PoV so if people ran around in groups it would be okay if they didnt record or something similar. I believe in the last, segmented 8-Player attempt it was different. Fixed an issue where the game would crash when running in windowed mode with sound disabled and the game tried to play a cinematic.We would (most likely) record 8 PoVs.Potentially fixed an issue where players would be disconnected when watching the cinematics when in a game.Fixed an issue where players could create games prefixed with color codes.Fixed a bug where Mercenaries wouldn't have multiple auras active when they should have.Fixed another issue where players were able to stack auras in an unintended way.Users can return to their home channel at any time by issuing the command '/home' while in the chat interface.Users can now set their home channel by issuing a new chat command '/home ' while in the chat interface.(The maximum length of a filter pattern is 128 characters) To unfilter content issue the command '/unfiltermsg '. Users can now filter messages based on content by issuing the command '/filtermsg '.This feature can be toggled by issuing the command '/ignorepersist'. All ignores are now written out to disk (file: 'ignorelist'). Ignoring players is now saved between sessions of the game.
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